AI Insights · Timothy · July 2023
Top 5 Roguelike Games on Android in Middle East: Q2 2023 Performance
Discover the performance trends in downloads, revenue, and active users for the top 5 roguelike games on Android in the Middle East during Q2 2023.
In Q2 2023, the Middle East saw interesting trends in the performance of the top 5 roguelike games on the Android platform. Here's a detailed look at the weekly downloads, revenue, and active user trends for Street Fighter: Duel, RAID: Shadow Legends, Hero Wars: Alliance, Diablo Immortal, and AFK Arena.
Street Fighter: Duel
Weekly revenue for Street Fighter: Duel displayed a notable peak at around $139.7K in the first week of May, followed by a gradual decline, ending at approximately $7.3K in the last week of June. Weekly downloads started strong at 1.4K in late March, but saw a steady decline, reaching about 569 by the end of the quarter. Active users peaked at over 10K in May, then slightly decreased to approximately 9.7K by the end of June.
RAID: Shadow Legends
RAID: Shadow Legends experienced a steady weekly revenue, maintaining around $12K to $17K throughout the quarter. Downloads saw a significant spike mid-May, reaching 3.3K, but tapered off to about 724 by the end of June. Active users peaked at 12K in mid-May, then decreased to around 7.9K by the end of the quarter.
Hero Wars: Alliance
Hero Wars: Alliance showed fluctuating revenue, peaking at around $14.3K in early May and ending the quarter at approximately $8.5K. Downloads were highest in late April with 17.5K, before settling to around 7K by the end of June. Active users peaked at over 42.5K in late April, maintaining around 30.5K by the quarter’s end.
Diablo Immortal
Diablo Immortal saw a resurgence in revenue mid-June, peaking at approximately $16.8K, before dropping to about $8.3K by the end of the quarter. Downloads remained relatively low, peaking at 593 in late March and ending the quarter at around 431. Active users stayed stable around 4.4K to 4.9K throughout the quarter.
AFK Arena
AFK Arena maintained consistent weekly revenue, ranging from $5.6K to $11.8K, ending the quarter at around $7.3K. Downloads saw a high of 1K in early April but dwindled to 88 by the end of June. Active users showed a slight decline from 3.7K in late March to around 2.6K by the end of June.
These insights are based on data from Sensor Tower, which offers more in-depth analysis and trends for mobile applications.